

Based on the user feedback and their pain points, we finalized a set of goals that our new binning functionality should achieve.
My role was to think of a design to address the usability and comprehension issues. Users should understand exactly how their data is being bucketed.


I first brainstormed and sketched out concepts. Then, I brought these ideas into wireframes to continue refining these explorations and presented them to the team for feedback.

The team liked the idea of showing our business users bin ranges because this allows them to see exactly how the ranges are going to being defined (instead of having to guess or first run the data).

We explored multiple design patterns for displaying and editing descriptions. The top questions we asked ourselves were:
The biggest hurdle to this design was our ambiguity with the general length of user descriptions. However, we surveyed internal Looker users to identify the length of context and found that the descriptions tend to be short, averaging approximately 200 characters (including spaces).
After quite a few iterations, we narrowed down to two top solutions, taking into account the technical constraints of the product.
Our ideal solution is one where upon hovering over the tile, a description appears for the end user. We like this design because it removed unnecessary distractions from descriptions that could be too noisy for the end user. We also wanted to break away from the tooltip element since the product heavily utilizes this form of display.
Recognizing that this new workflow could potentially pose a more technical problem, we created another design that took into considerations the current pattern for board descriptions and applied that similar model for each board thumbnail instead. Admittedly, this is less exciting but functional and serves the design purpose.
We met with an engineer to discuss the technical limitations of a hovering description state, and to our delight, we learned that this design was very doable! After finalizing this solution, we prototyped the interaction to show a more refined design on how the elements would move and presented this for Hack Week Nov 2020.